Momo Ichigo is a story-driven adventure game inspired by Japanese folklore and mythology.
The game was a collaborative project that received overwhelmingly positive feedback at Insomnia Gaming Festival 64 and The Wales Game Development Show.
The game was a collaborative project that received overwhelmingly positive feedback at Insomnia Gaming Festival 64 and The Wales Game Development Show.
Design Lead
- Led UE4 development for a 3D adventure game.
- Designed core features and systems.
- Collaborated on narrative and level design.
- Represented the team at industry events.
- Mentored junior team members and assisted with goal setting.
- Planned and facilitated student workshops.
- Created design briefs and reference documents.
- Facilitated and led meetings and feedback sessions.
- Designed core features and systems.
- Collaborated on narrative and level design.
- Represented the team at industry events.
- Mentored junior team members and assisted with goal setting.
- Planned and facilitated student workshops.
- Created design briefs and reference documents.
- Facilitated and led meetings and feedback sessions.
Game Designer
- Created detailed design documents to communicate a cohesive vision across all departments.
- Designed and prototyped gameplay features, game systems and menu flows.
- Pitched features to the team during concept phase.
- Worked closely with cross-discipline teams to build an engaging and believable game world.
- Designed and prototyped gameplay features, game systems and menu flows.
- Pitched features to the team during concept phase.
- Worked closely with cross-discipline teams to build an engaging and believable game world.
Momo Ichigo Team 3D Artists:
Gwen Lexmoke
Additional 3D work:
Momo Ichigo Team 2D Artists:
Additional 2D work:
Christopher Cliff