Momo Ichigo is a story-driven adventure game inspired by Japanese folklore and mythology.
The game was a collaborative project that received overwhelmingly positive feedback at Insomnia Gaming Festival 64 and The Wales Game Development Show.


DESIGN LEAD
Role & Responsibilities:
- Led UE4 development for a 3D adventure game.

- Designed and prototyped core gameplay features, game systems and menu flows.

- Collaborated on narrative and level design.

- Represented the team at industry events.

- Mentored junior team members.
- Created detailed design documents, briefs and reference documents to communicate a cohesive vision across all departments. 

- Facilitated and led meetings and feedback sessions.


- Worked closely with a cross-disciplinary team to build an engaging and believable game world.
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Follow these links to read more about the visual design, and level design processes.

Alice Winter - Momo Ichigo Prototype Development Showreels

Storytelling and AI [Unreal Blueprint Development]
Storytelling and AI [Unreal Blueprint Development]
Level Gameplay [Unreal Blueprint Development]
Level Gameplay [Unreal Blueprint Development]
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Enemy AI and Combat [Unreal Blueprint Development]
Enemy AI and Combat [Unreal Blueprint Development]
Environment and Level Design
Environment and Level Design
Environment and Level Design
Environment and Level Design
Design Research -Personal Photography in Japan
Design Research -Personal Photography in Japan
Design Research -Personal Photography in Japan
Design Research -Personal Photography in Japan
Design Research -Personal Photography in Japan
Design Research -Personal Photography in Japan
Initial Character Concepts
Initial Character Concepts
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