In this new reality, where monsters seem closer, enemies stronger and your petitioners struggling more than ever, your duties as a King must continue. It will be your responsibility to rebuild the trust of your kingdom, protect your family and survive the upcoming winter.

DESIGNER
Narrative-driven kingdom management game.
Role & Responsibilities:
- Designed and prototyped gameplay systems that balanced resource management, player choice, and narrative consequence.

- Designed and implemented quests in Unity with Lua scripting.

- Collaborated closely with a small cross-disciplinary team.


Team Size: 5
Genre: Kingdom Management Sim
Engine: Unity
Details of my design work at Brave At Night are protected by NDA.
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