What You Took From Me
Psychological Horror
An ongoing personal project, What You Took From Me is a first-person, psychological horror game with themes of love, loss and our relationship with nature.
More updates to follow.
Design Goals
+ Explore the use of lighting and cinematics in the creation of tense, fear-inducing environments.
+ Create these environments using game levels set at different times of the day (afternoon, early/late evening).
+ Produce an unpredictable experience by subverting expected horror and adventure game tropes.

Design Questions
+ What is it that scares us about the dark/night and how can these fears be attributed to daytime environments?
+ What have players come to expect from horror games? What familiarities should be built upon? What tropes should be subverted/avoided?
+ How can new and interesting levels and gameplay be produced in a game set in a single 'environment' (national park).
UE4 Cinematics Study
Cinematic Previsualization in Unreal Engine Sequencer.
Pick Your Poison
 Accessible Party Game
PICK YOUR POISON is a third person, competitive party game that supports both online and local multiplayer.
The aim of the game is to collect magical ingredients during a timed level, accumulate points and craft potions.
More updates to follow.​​​​​​​

Pick Your Poison GDD Preview

Design Goals
+ Create a party game accessible to a wide range of players across different skill levels.
+ Facilitate new and exciting player experiences during each game round.
+ Design a system that combines both luck and strategy.

Design Questions
+ When designing poisons and potions, how can I avoid giving players too great an advantage/disadvantage?
+ How can I create a balanced system in terms of point accumulation, rewards and punishments?
+ Why will players continue to play? What are the player motivations?
Design Solutions
+ Values for ingredient points, potion/poison requirements and potion/poison effects will be tweaked through continued playtesting, player feedback and iterative design.
+ The multiplayer nature of the game will support the fulfillment of the players social needs. Additionally, the inclusion of customisation (avatars, game rules, etc.), along with procedurally generated levels, allows players to have new experiences every round.
otherwise
Adventure Game

Otherwise is an upcoming 3D adventure game that takes place in the subconscious mind of its protagonist, Sonia, as she battles her inner demons and attempts to return to the world outside of her own mind.
The gameplay, story and characters of Otherwise, while existing in a fantasy world, reflect a real-world struggle against anxiety, depression and feelings of inadequacy. The personification of Sonia's inner demons and deepest emotions make for colourful and though-provoking characters.
The player takes the role of Sonia, a young woman trapped inside her own mind. Players must solve puzzles, interact with NPCs, navigate the game's environment and occasionally fight back against the very thoughts and feelings that Sonia had tried so hard to repress.

Otherwise - Character Art Style Guide

'Otherwise' High Level GDD Snippets

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