Game Designer
- Core feature design owner on a psychological labyrinthine horror game.
- Collaborated with a multi-disciplinary team.
- Rapid gameplay prototyping in Unreal Engine.
- Planning and building levels in the Unreal Editor.
- Developing and maintaining game and level design documentation.
Team Size: < 15
Genre: Psychological horror adventure
Engine: Unreal

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Maze Prototype Demo
The video below showcases levels and gameplay developed for a prototype demo.
Gameplay and Level Design
The Mothman's Lair:
- Quest design for the Mothman character.
- Puzzle and level design for the Mothman's Lair.
- Enemy AI/moth swarm behaviour design.
The Potting Shed:
- Level and interaction design for the Potting Shed area.
- Designing wine trap puzzle and gameplay outcomes.
The Lantern:
- Prototyping, balancing and iterating on the Lantern and Lantern gameplay in Unreal.

- Designing lantern based puzzles and testing in engine.

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