Film and produce 1999's hottest reality TV show: The Crush House! Select a crush-worthy cast, satisfy voracious audiences and keep the show on air to uncover the sinister secrets behind this darkly comic thirst-person shooter.
SENIOR SYSTEMS DESIGNER
Role & Responsibilities:

- Designed filming, editing and prop systems for an adventure sim.
- Created detailed Game Design documentation.

- Established and maintained team-wide documentation practices to ensure clarity, consistency, and ease of iteration.

- Collaborated on Narrative and Level Design.

- Prototyped levels and gameplay in Unreal Engine.


- Balanced, tested and iterated on game systems.


Team Size: < 15
Genre: Adventure/Sim
Engine: Unity (some Unreal Prototyping)
Steam Page: The Crush House

Details of my design work at Nerial are protected by NDA.
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