Film and produce 1999's hottest reality TV show: The Crush House! Select a crush-worthy cast, satisfy voracious audiences and keep the show on air to uncover the sinister secrets behind this darkly comic thirst-person shooter.
SENIOR SYSTEMS DESIGNER
Role & Responsibilities:
- Designed filming, editing and prop systems for an adventure sim.
- Designed filming, editing and prop systems for an adventure sim.
- Created detailed Game Design documentation.
- Established and maintained team-wide documentation practices to ensure clarity, consistency, and ease of iteration.
- Collaborated on Narrative and Level Design.
- Prototyped levels and gameplay in Unreal Engine.
- Balanced, tested and iterated on game systems.
- Established and maintained team-wide documentation practices to ensure clarity, consistency, and ease of iteration.
- Collaborated on Narrative and Level Design.
- Prototyped levels and gameplay in Unreal Engine.
- Balanced, tested and iterated on game systems.
Team Size: < 15
Genre: Adventure/Sim
Engine: Unity (some Unreal Prototyping)
Genre: Adventure/Sim
Engine: Unity (some Unreal Prototyping)
Details of my design work at Nerial are protected by NDA.